I mainly improved the GUI, which is much easier to use with a mouse than with a joystick back then. OK, the Amiga version had that, too, but then there was a very hard limit on visible sprites. That's gone, too. You can produce the enemy occurrence you're used from games like "War-Twat (http://bagfullofwrong.co.uk/bagfullofwords/about/war-twat/
easily on modern hardware.
Did I mention this baby has pixel perfect collisions for everything? Try that in any other BASIC, pretty please.
You can spawn attack waves at different scrolling positions, thus entering one wave, make ten enemies fly the same route.
The levels can scroll sideways, too. They start at the bottom and move upwards, but when you make them wider than the screen, the players can move sideways, causing the screen to scroll.
The image and animation editors got copy/paste support and some other useful features. You can import images, which will be adopted to your colour palette automatically.
The saved game files are astonishingly small, too. (At least for this century).
- Horizontal scrolling.
- Jump & Run functionality implemented.
- Linux + Mac versions